AI Insights · Timothy · October 2021
Top 5 2D Anime Games on iOS in Argentina Q3 2021
Explore the performance of the top 5 2D anime games on iOS in Argentina for Q3 2021, including insights on downloads, revenue, and active users trends.
In the third quarter of 2021, the top 5 2D anime games on the iOS platform in Argentina showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance:
Lily Diary
From SeyeonSoft Co., Ltd., Lily Diary saw its weekly downloads peak at 2.8K in late July, before gradually declining to around 400 by the end of September. Revenue was modest, with a high of $23 in late August. Active users mirrored the download trend, peaking at nearly 3K in early August and declining to around 1.5K by the end of the quarter.
Gacha Life
Lunime Inc.'s Gacha Life maintained a steady download rate throughout the quarter, ranging between 260 and 440 downloads per week. Revenue, however, saw a decline from $46 at the start of the quarter to negligible amounts in September. Active users remained relatively stable, fluctuating around 4.3K to 4.5K, with a slight increase to 4.9K by the end of September.
Gacha Club
Also from Lunime Inc., Gacha Club exhibited consistent download numbers, averaging between 250 and 430 per week. Despite no revenue reported for the quarter, active users saw an upward trend, peaking at 4.9K in the final week of September.
DRAGON BALL Z DOKKAN BATTLE
Bandai Namco Entertainment Inc.'s DRAGON BALL Z DOKKAN BATTLE experienced fluctuations in weekly downloads, peaking at 538 in early August before dropping to 113 by the end of September. Revenue showcased significant spikes, reaching $168 in late August and $151 in the last week of September. Active users increased from 89 at the start of the quarter to a peak of 381 in early August, stabilizing around 291 by the end of September.
Hero Wars: Alliance RPG
Hero Wars: Alliance RPG by Nexters Global LTD saw its weekly downloads surge to 922 in mid-September, with a consistent increase in active users, peaking at 711 in the same period. Revenue varied greatly, with a high of $1.4K in early August, before settling at around $300 towards the end of the quarter.
These insights are based on data from Sensor Tower, which provides a comprehensive analysis of app performance. For more detailed insights, visit Sensor Tower's platform.